| Format | Commodore 64 Game | Programming | Jason (T.M.R) | Graphics | Jason (T.M.R) | Music | Sean (Odie) | | Release date | 1st December 2011 | Released for | RGCD 16K Cartridge (10th) | | Download | Blok Copy | External links | CSDb Gamebase64
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 The mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised. The game is controlled with a joystick in port 2, just moving the stick controls the cursor and moving with the fire button held down will shuffle the currently selected row or column.
Trivia: To enable the "hidden" PETSCII mode (which was based on the at that point unreleased Blok Copy - PETSCII Edition, hold down the Commodore key as fire is pressed to start the game. Blok Copy is available on cartridge from RGCD  |