PLL Printable Page - by Dan Harris of www.cubestation.co.uk - For best results set Printer to 'Landscape'

Case #1
R2' U R U R' U' R' U' R' U R'
Case #2
R2 U' R' U' R U R U R U' R
Case #3
(x) R' U R' D2 R U' R' D2 l2 (x)
Case #4
(x) R2 D2 R U R' D2 R U' R (x')
Case #5
(x') R U' R' U D R' D U' R' U R D2' F (x)
Case #6
R' U R U' R2 F' U' F U (x) R U R' U' R2 B' (x')
Case #7
R U R' U' R' F R2 U' R' U' R U R' F'
Case #8
R U2' R' U2 R B' R' U' R U l U R2' F (x)
Case #9
R' U2 R U2 R' F R U R' U' R' F' R2 U'
Case #10
R U R' F' R U R' U' R' F R2 U' R' U'
Case #11
F2' L' U' r U2' l' U R' U' R2 (x2)
Case #12
R U' L d2 L' U L R' U' R U2 r' F l' U' (y2)
Case #13
L' U R' U2' L U' L' R U R' U2' L U' R U'
Case #14
R' U R' U' (x2 y') R' U R' U' l R U' R' U R U (x' y')
Case #15
F R U' R' U' R U R' F' R U R' U' l' U R U' (x')
Case #16
(y x) U R' U' L U R U' r2 U' R U L U' R' U (x y')
Case #17
r2 R2' U r2 R2' U2 r2 R2' U r2 R2'
Case #18
R2' u R' U R' U' R u' R2 (y') R' U R (y)
Case #19
R2 u' R U' R U R' u R2' (y) R U' R' (y')
Case #20
R U R' (y') R2 u' R U' R' U R' u R2 (y)
Case #21
L' U' L (y') R2' u R' U R U' R u' R2 (y)

These algorithms are the ones Dan currently uses for speedsolving. For alternative algorithms, please check out the PLL Section of the site.